Don't get 5% uselses bureaucrats that could be working somewhere else! Quite important to force them early on, after getting 80% of the needed National Administrative Effiency, you can safely turn it down to 50% salary. So, in summary, important guys.īureaucrats : They are needed to hinder the provinces from getting randomized penalties (for example Immoral Business = -20% Throughput) and gather tarrifs and so on. Up to 2% of your country, the provide base research points. It will also let the consciousness of the others drop a little bit. The more you have and pay them, the higher your literacy rises.
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An army without a general is basically useless.Ĭlergymen : They educate your country. Officers : They produce "Leader points", which are automatically converted into generals which are leading your armies. Note that each province can only has 5% soldiers as a cap. So if you want more soldiers on the field, you need more soldiers in your population. Each brigade (3000 men) consists out of 3.000 soldiers. Soldiers : Fight and die for the mother-/fatherland. Before that, they just earn too few pounds to efficiently build up an economy.Ĭivil servants : (run your country and are paid by you) You can usually only really let them take things over mostly, when the Industry is really big and doing well with 500k+ craftsmen employed. After they fullfilled their needs, they spend their money on investments - for that they start projects and gather money for either building / expanding a factory or build up railroad system. Nothing more to say.Ĭlerks : The more educated dudes who work in the factories, they give a good overall production effiency for the factory they are working in.Ĭapitalists : They get, somewhat like the Aristorcrats, a share of the profit of the factories. You will spend most of the game focusing them. They are early on the main drive for more advanced goods.Īrtisans : Artisans are buying goods with their own money, and then manufacture them into better ones and sell them on the market for profit.Ĭraftsmen : The dudes who work in the factories. Besides an irrelevant RGO-Effiency bonus, they busy themselves with spending their money and consuming. Labourers : Basically the same as farmers, only in the work "RGOs" (Resource Gathering Operation) that produces timber, coal, iron, and that sort of stuff.Īristoracts : They own a percentage of the land and get a "fair" share of the farmers & labourers pay check. They earn money by selling their share of the produced resources on the (world-)market. Farmers : They work in provinces that produces Grain, Fish, Fruits, etc.
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The game splits into different population groups, all of which have different work and needs : You can also see what resource the province produces and a small overview of the distribution of the workforce. If some are the same but pro-fascism, they are a different pop.)Įach province has a certain amount of people (click on it and you can see).
#VICTORIA 2 WIKI BEAURECRATS PRO#
The game is based around its population system (and it works with "statisitical twins", it summarizes each population that lets say is catholic, lives in Königsberg, is artisan, producse fertilizer and is pro communist. Well you have to understand the game's core at first.